Mass Cure
(Necromancy)(Healing)
Reversible

Range:  0
Components:  V, S, M
Duration:  Permanent
Casting Time:  7
Area of Effect:  10-yard per level radius sphere
Saving Throw:  None

When this spell is cast, every creature in the area of effect (including the priest) up to one creature per level of the priest is cured for 1d8 plus half the level of the priest points of damage. This is as per the cure light wounds spell (q.v.). The limitations on which creatures can be thus affected is as per that spell. If more creatures than can be affected are within the spell radius, preference is given to those closest to the priest. Also, if a nearby creature cannot be affected by the spell, it still counts towards the total number of possible creatures cured.
The reverse of the spell, mass hurt, does the same amount of hit points of damage to all within the spell radius. The material component for this spell is a vial of holy or unholy water that must be sprinkled into the air above the priest's head while the spell is cast.

